LEAGUE CLASSIC CHAMPION GUIDE

Ryze League Classic Build, Mana Scaling & Combo

Mage

Build mana and durability together, then sequence spells around Arcane Mastery's cooldown reductions.

QUICK ANSWER

Ryze is not a normal AP rush: maximum mana increases spell damage, while defensive mana items let him stay close enough to keep casting.

Overview

Ryze converts resource planning into damage. Every item and spell cast should support the next rotation, not just the largest number on the current tooltip.

Patch
26.15
Mid lane
Mana and cooldown sequencing
EVIDENCE STATUS
COMMUNITY CROSS-CHECK

QUICK BUILD ROUTES

Choose the route that solves the current game.

Mid lane

Mana-scaling core

TESTING

Build mana and durability together because Ryze converts both into repeated spell pressure.

First recall

If buying all listed items: 1,025g

Owned components are not deducted; alternatives below are not additional purchases.Prices: item snapshot 16.20.1, not a live shop feed. Check the client before buying.

Buy priority: Buy the smallest components that solve the lane before saving for a full item.

Change course when:Change branch when the opponent's main damage type or your assigned role changes.

Next target — not part of this recall total

Complete the first core only when its stats still answer the current fight pattern.

Continue this purchase route →
Mid into AP

Magic-pressure defense

TESTING

Use magic resistance without abandoning the mana pool that powers Ryze ratios.

First recall

If buying all listed items: 1,100g

Owned components are not deducted; alternatives below are not additional purchases.Prices: item snapshot 16.20.1, not a live shop feed. Check the client before buying.

Buy priority: Buy the smallest components that solve the lane before saving for a full item.

Change course when:Change branch when the opponent's main damage type or your assigned role changes.

Next target — not part of this recall total

Complete the first core only when its stats still answer the current fight pattern.

Continue this purchase route →

Item order

What to buy at each recall.

Mana-scaling core

Buy the smallest components that solve the lane before saving for a full item.

Change course when: Change branch when the opponent's main damage type or your assigned role changes.
First core completion

Complete the first core only when its stats still answer the current fight pattern.

Change course when: Delay damage when survival, control resistance, or target access is the limiting factor.

Magic-pressure defense

Buy the smallest components that solve the lane before saving for a full item.

Change course when: Change branch when the opponent's main damage type or your assigned role changes.
First core completion

Complete the first core only when its stats still answer the current fight pattern.

Change course when: Delay damage when survival, control resistance, or target access is the limiting factor.

Abilities

Classic values and scaling.

P

Arcane Mastery

COMMUNITY CROSS-CHECK
Base values
Each spell cast reduces other spell cooldowns by 1 second
Scaling
Rewards continuous sequencing
Cooldown
Passive
Cost
None

Plan the full rotation instead of evaluating each spell in isolation.

Q

Overload

COMMUNITY CROSS-CHECK
Base values
60 / 85 / 110 / 135 / 160 magic damage
Scaling
+40% AP and +6.5% maximum mana
Cooldown
3.5 seconds
Cost
70 mana

Also grants 2 / 4 / 6 / 8 / 10% passive cooldown reduction.

W

Rune Prison

COMMUNITY CROSS-CHECK
Base values
60 / 95 / 130 / 165 / 200 magic damage
Scaling
+60% AP and +5% maximum mana
Cooldown
14 seconds
Cost
80 / 90 / 100 / 110 / 120 mana

A targeted snare lasting 0.75 / 1 / 1.25 / 1.5 / 1.75 seconds.

E

Spell Flux

COMMUNITY CROSS-CHECK
Base values
50 / 70 / 90 / 110 / 130 magic damage per bounce
Scaling
+35% AP and +1% maximum mana
Cooldown
14 seconds
Cost
60 / 75 / 90 / 105 / 120 mana

Bounces six times and reduces magic resistance on every hit.

R

Desperate Power

COMMUNITY CROSS-CHECK
Base values
35 / 45 / 55% spell vamp
Scaling
Spells deal area damage during the active
Cooldown
70 / 60 / 50 seconds
Cost
None

Creates a 5 / 6 / 7-second sustained-casting window.

Build logic

Choose the route that solves the current game.

  • Tear should begin stacking early without sacrificing every lane recall.
  • Cast order changes future cooldowns through Arcane Mastery.
  • Choose armor or magic resistance after identifying who actually reaches Ryze.

Runes & masteries

Skill order

Q → W → E, taking R whenever available

Runes & masteries

  • Magic penetration marks
  • Mana regeneration seals
  • Scaling ability power glyphs
  • Ability power or movement speed quintessences

Mastery baseline

Testing baseline: 9/0/21 for mana, cooldowns, and utility.

FAQ

Questions players ask before loading in.

Why does old Ryze build mana?

Overload, Rune Prison, and Spell Flux all include maximum-mana scaling.

What does Ryze buy on the first recall?

The baseline secures Tear and movement, with a resistance component when the lane demands it.

What does Ryze max first?

Overload is the default first priority, followed by Rune Prison.

Does Ryze need pure ability power?

No. Mana and durability can increase effective repeated damage more reliably than a fragile AP-only route.

Sources

Source ledger and verification limits.

Classic ability values are community cross-checked against the client archive. Build routes are testing baselines and should be changed by matchup.

Riot patch 26.15 notes Riot League Classic developer overview CommunityDragon current ryze client archive