LEAGUE CLASSIC CHAMPION RECORD

Garen

Fighter · Tank

Garen rewards patient trades, clean target selection, and decisive finishes. This record now includes a community cross-check of his Classic stats and tooltips, while build recommendations remain in a clearly labeled match-test queue.

PLAYSTYLE OVERVIEW

Win the trade before you chase the finish.

Garen's readable kit makes him a useful foundation page for the archive: every recommendation can be tied to a lane problem, a defensive window, or a finishing threshold instead of an unexplained item list.

Primary lane
Top lane
Difficulty
Straightforward
Identity
Durable melee fighter
Profile type
First data record

CLASSIC BASE STATS

A usable record, with its evidence state attached.

COMMUNITY CROSS-CHECK
Health551+96 / level
Health regen1.64 / sec+0.15 / level
Attack damage55.5+3.5 / level
Armor25.7+2.7 / level
Magic resist31.25+1.25 / level
Move speed345
Attack range125Melee
Attack speed0.625+2.9% / level

ABILITY RECORD

Rank-by-rank Classic values, not modern defaults.

Every number below carries the same community cross-check status as the base-stat sheet.

P

Perseverance

9 sec trigger
0.4% max health each second · minion damage does not stop it

After avoiding champion damage and hostile champion abilities for 9 seconds, Garen begins regenerating health. This is the lane-reset engine behind short, patient trades.

Q

Decisive Strike

8 sec cooldown
30 / 55 / 80 / 105 / 130 damage · 35% move speed · 1.5–2.5 sec silence

Removes slows, grants movement speed for 1.5–4.5 seconds, and empowers the next attack. Use it to create a clean trade window or interrupt a response.

W

Courage

24 / 23 / 22 / 21 / 20 sec cooldown
30% damage reduction · 30% control reduction · 2–6 sec duration

Passively increases the value of bonus armor and magic resistance by 20%. Activate before the opponent's most important damage or control window.

E

Judgment

13 / 12 / 11 / 10 / 9 sec cooldown
20 / 45 / 70 / 95 / 120 damage each second · 3 sec duration

A sustained spin for wave control and close-range damage. Garen can pass through units while spinning, but is slowed when moving directly through them.

R

Demacian Justice

160 / 120 / 80 sec cooldown
175 / 350 / 525 magic damage · +1 per 3.5 / 3 / 2.5 missing health

A finishing strike that becomes more threatening as the target loses health. The damage type is recorded as magic here; an independent client capture remains the final verification gate.

BUILD TEST QUEUE

Historical candidates to test—not a fake solved build.

PENDING MATCH TESTS

The archive found a plausible Season 3-style baseline. It stays provisional until its lane purpose, recall timing, and matchup swaps are tested in the current Classic client.

02First recall

Phage + Boots breakpoint

Test whether health, attack damage, and movement access create a more reliable lane reset than rushing defense.

03Core hypothesis

Sunfire Cape → Atma's Impaler → defensive health

Measure wave control, durability, and health-to-damage conversion before treating this historical line as a default build.

EDITORIAL GATE

What must be true before this page says “verified”.

  1. 01
    Cross-checkedBase stats and rank-by-rank tooltips recorded from a community live-client archive
  2. 02
    CompletePatch 26.15 label, evidence state, and Aug 11 review date attached
  3. 03
    PendingCapture the same values independently inside the live Classic client
  4. 04
    PendingTest starting items, first recall, and core hypotheses across real matchups

Sources

Official context first.

Riot's patch 26.15 notes Riot's League Classic dev blog Riot Data Dragon documentation

Riot confirms the Classic release context. Champion-level values retain their visible verification status until an independent live-client check is complete.